AI Insights · Timothy · October 2021
Top 5 NFT Games in Switzerland Q3 2021: Unified Platform Performance
A look at the performance trends of the top 5 NFT games in Switzerland during Q3 2021, covering weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 NFT games in Switzerland on a unified platform, combining data from both iOS and Android. Here's a detailed overview of these applications' weekly downloads, revenue, and active user metrics.
IMVU: 3D Avatar Creator & Chat had a varied quarter. Weekly revenue started at approximately $1.1K at the end of June and peaked at around $2.3K in the week of September 20. Downloads fluctuated, with a high of 601 in early August and a low of 242 in mid-July. Active users showed a slight decline over the quarter, from 4.3K in late June to around 4K by the end of September.
MIR4 demonstrated significant revenue growth post-launch. Weekly revenue jumped from $254 in late August to a peak of approximately $4.7K in early September, stabilizing around $2.7K to $3.7K towards the end of the quarter. Downloads decreased from 137 at launch to 35 by the end of September. Active users increased from 134 in late August to a peak of 205 in mid-September, before settling at 185.
Habbo - Virtual World experienced fluctuations in revenue, starting at $353 in late June and reaching a peak of about $3.6K in the last week of September. Downloads saw a low of 22 in early September, with slight recoveries thereafter. Active users exhibited a decreasing trend from 174 in late June to 138 at the end of September.
Summoners War: Lost Centuria saw a significant drop in revenue from $5.6K in late June to around $534 by the end of September. Downloads also declined, hitting zero in the last week of September. Active users decreased from 682 in late June to 378 by the end of the quarter.
Upland - Buy and Sell Property showed a varied revenue trend, starting at $1.2K in late June and peaking at approximately $1K in the last week of September. Downloads saw a notable increase in mid-August, reaching 544, before stabilizing around 246 by the end of September. Active users increased significantly from 254 in late June to a peak of 834 in late August, before ending the quarter at 754.
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